Programmer (Team New Mexico)
Trippy climbing simulator
About the game
Play as fisherman Al. Soar through the skies using nothing more than a fishing pole, bobber, and your
incredible muscles. Prepare for an emotional journey through nine levels of arcade heaven.
Made in six weeks as a group project. We were prompted to create a mobile game, and we ended up with a fun, if bizarre, fishing
experience. There's a journey of a virtual mile to make, tricks to pull off, and some very trippy environments to explore.
It's a challenging game, and while certain areas are more polished than others, the experience is solid. I'm particularly fond of the [spoiler]
level, which surprised and shocked many testers. This was also my first experience with mobile game development, which forced me to
consider optimizations that previously hadn't concerned me. I created a Flash framework, BeauSWFMobile, specifically for this project.
Jak Tiano, who did design work and created most of the in-game music.
Nicholas Robison, who assisted with design work.
Timothy Yasi, Michael Medina, and Caitlin Coon, who made the game look pretty.
William Saxe, who provided the voice for the [spoiler] level.
FreeSound, whose sounds provide the game's atmosphere.
FreeMusicArchive, source of additional in-game music.