Apocalypse: Space
Developer 2012
Competitive timing shooter Play
About the game License

Finish the war between the last remnants of Earth's warring sides. Destroy your opponent's turrents while defending your own.

Made in one week as a final project. It utilizes a timing-based aiming system, which helps simplify the controls down to three buttons per player. Many features were modified or scrapped over the course of its quick development process.

This game was my first foray into the world of competitive games. It takes time to balance these types of games, particularly if they are very simple, a lesson I learned here. The overly serious introduction and title screen were thrown together at the last minute, which may explain the clutter of the game's interface.

Everyone who tested the game during its development. You helped make it what it is.

Brother Android, whose music I used under Creative Commons.