Programmer (Team Clockwork)
About the game
Navigate a series of clockwork soldiers through dangerous environments, attempting to prolong
your collective battery power as long as possible.
Made in two days for the 2012 Global Game Jam. When prompted with the Ouroboros symbol, we came up with
the idea of wind-up soldiers activating each other in a chain. 48 hours later, we had a short but well-designed
little platformer with surprisingly beautiful graphics and catchy music.
This was my first game jam experience, complete with little sleep and having to resolve creative differences when
designing levels. I'm proud of how it turned out, though, particularly with the lighting. The forest levels have
an interesting mechanic and the fireflies make for a very pretty scene.
Evan Schipellite, who created levels and assisted with programming.
Willian Aalto, who also helped create levels.
Tony Chiodo, who created the game's art and music.