Ambient4 Plays on level load Ambient track consisting of falling rocks etc http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200062 ArrowHit5 Plays on arrow hitting environment block Sound of an arrow hitting a patch of rocks and dirt. http://www.freesound.org/people/jorickhoofd/sounds/169557/ ArrowPickup1 Plays when the player picks up an arrow. A wooden click sound so that the player knows that they picked up an arrow. http://www.freesound.org/people/thealmightysound/sounds/87735/ Bloodied Plays when the player is bloody An uncomfortable sound to set the player on edge when they are bloody. ChestOpen Plays when a player opens the chest Simple wooden chest sliding sound Crossbow_Reload Plays as the crossbow reloads A short winch and click sound to let the player know that they are reloading and when it has finished. http://www.freesound.org/people/kikuchiyo/sounds/214851/ Crossbow1 Player Firing Crossbow A simple sound for when the crossbow fires. http://www.freesound.org/people/Erdie/sounds/65734/ ExitDenied Plays when the player attempts to open a locked door A quick ‘negative’ sound effect to let the player know they are denied passage ExitEnter Plays when the player enters the exit A short sound of the player walking down some stairs ExitUnlocked Plays when the player unlocks the exit A short sound to let the player know the exit is no longer sealed Fire Plays on torches A soft burning sound http://www.freesound.org/people/zmb94/sounds/74964/ Flames1 Plays on other burning objects A louder burning sound http://www.freesound.org/people/zmb94/sounds/74964/ GrabberAggro2 Plays when the grabber targets an entity. An excited wheeze with clanking chainmail. Both jerk as the grabber reaches the target and runs out of cord. http://www.freesound.org/people/qubodup/sounds/160350/ & http://www.freesound.org/people/ScreenplayTheater/sounds/180698/ Grabber_Attack Plays when the grabber attacks. An aggressive wheeze with two different pitched sword swooshes coming in from either side. http://www.freesound.org/people/qubodup/sounds/160350/ & http://www.freesound.org/people/qubodup/sounds/184422/ GrabberDeath Potentially unused sound for when the grabber dies, if it can be killed. A last wheeze. http://www.freesound.org/people/qubodup/sounds/160350/ Landing1 Player Landing A heavy thud sound, consistent with the player’s weight. http://www.freesound.org/people/nextmaking/sounds/86005/ MonolithLearn Plays when the player learns the word of god A simple bell. Conveys to the player that they now have the word of god Monster_idle_1 Plays randomly on monster idle A lurking, creepy sound Voice credit: Cotto Monster_idle_2 Plays randomly on monster idle A lurking, creepy sound Voice credit: Cotto Monster_idle_3 Plays randomly on monster idle A lurking, creepy sound Voice credit: Cotto Monster_death Plays on monster death A last gurgle Voice credit: Cotto Monster_windup Plays on monster attack start First part of a monster attacking Voice credit: Cotto Monster_attack Plays on monster attack execution Second part of a monster attacking Voice credit: Cotto Monster_deaggro Plays short time after monster loses sight of player Lets the player know they have escaped. Voice credit: Cotto SpikesHit Spike Trap Hitting Object A metallic piercing sound. http://www.freesound.org/people/Northern_Monkey/sounds/176550/ SpikesIn2 Spike Trap Retracting A low, grating sound with an ominous click at the end to make sure the player knows the trap has reset. http://www.freesound.org/people/Qat/sounds/107590/ SpikesOut Spike Trap Extending The sound for a spike trap extending is intended to sound violent and distinctive. The player should know, even if they can’t see it, about what is going on and that they should avoid it. http://www.freesound.org/people/Qat/sounds/107589/ Splatter1 Plays when the blood sack bursts. A wet and nasty splatter sound, exactly what one would expect of a sack of blood. http://www.freesound.org/people/SlykMrByches/sounds/55234/ StunTemp Plays when the player gets stunned A heavy thud sound TrapClick Simple click sound that plays when the player steps on a spike plate A distinctive click sound that heralds danger http://www.freesound.org/people/mkoenig/sounds/81175/